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Old Jan 05, 2006, 09:25 PM // 21:25   #1
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Question Maximum Health Degen is how many pips?

Simple question. Can you place enough hexes/conditions on an opponent to give them health degeneration of more than 10 pips? I've been told by several people that 10 is the max, but it's obvious during game play that health can go down faster than that. I am of the opinion that people only see 10 pips degen due to the default size of the health bar.

Anyone know what the facts on max degen are? Can you please explain how and why you know this? (in other words, please support your statement with evidence)
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Old Jan 05, 2006, 09:59 PM // 21:59   #2
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Maximum health degen is always 10 pips. However, Mursats do more health degen due to the health also subtracted. You die in about 2 seconds uninfused.
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Old Jan 05, 2006, 10:01 PM // 22:01   #3
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Quote:
Originally Posted by sh4ft3d
Maximum health degen is always 10 pips. However, Mursats do more health degen due to the health also subtracted. You die in about 2 seconds uninfused.
Can you tell me how you know that health degen is maxed out at 10? Is this from observation of your health bar or is it published in a guide? Please keep in mind that I am talking about degen only and not spell damage hits. I'm not sure what you mean by "due to the health also subtracted."
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Old Jan 06, 2006, 01:10 AM // 01:10   #4
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10 Degen is max, period. Each degen bar is 2 life taken per second, so with 10 degen, its 20 life subtracted per second.
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Old Jan 06, 2006, 01:23 AM // 01:23   #5
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Now 10 degen may be the max you'd feel the EFFECT from, but lets say you had 2 life transfers on you (impossible I know). Each one is -10, so even though you would only expirience -20 hp per second, lets say you cast a +10 troll ungeunt. You would still be at -10 degen because of the "hidden" degen, one of the reasons I really hate troll. Hope I didn't confuse you lol
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Old Jan 06, 2006, 02:26 AM // 02:26   #6
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Effective Degen caps at 10.
But degen stacks past that.

So with say, Life Siphon 3, Life Transfer 7(?), Conjure Phantasm (5), Phantom Pain (2), Parasitic bond (1), poison (4 or 5...can't recall), bleeding (3). On one target. You'd have a total of 25 or 26 degen.

Now, lets say 25 for simplicity.

Effective Degen = 10
Ineffective Degen =15

Now, say someone casts a +9 healing breeze on the target suffering this.

Effective Degen= 10
Ineffective=15-9=6

Now say the target use a +9 troll ungent

Effective Degen=0
Ineffective Degen=0
Regen=3.


Basically, it's nice to have enough degen to make it so that healing breeze doesn't save them. It makes the monk second guess themselves and surprises people too ^_^
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Old Jan 06, 2006, 01:34 PM // 13:34   #7
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Wow, I didn't know that, I just assumed anything below above 10degen was ineffective, period. This news gives me so many ideas!!! *evil grin*
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Old Jan 06, 2006, 04:32 PM // 16:32   #8
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I sincerely appreciate all your responses! However, not one person has given any evidence as to how they KNOW max degen is ten! Have you extended your health bar to see if more pips show up? The simple statement "10 is max" is not proof.

I've checked out a lot of forum entries on this topic and nobody seems to have an answer.
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Old Jan 06, 2006, 05:25 PM // 17:25   #9
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The max degen RATE is 10 pips, but you can have more than 10 pips worth of degen on you. It works just like TGold said.
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Old Jan 06, 2006, 05:54 PM // 17:54   #10
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Quote:
Originally Posted by Riplox
The max degen RATE is 10 pips, but you can have more than 10 pips worth of degen on you. It works just like TGold said.
I will assume that what Hunter Killer wrote is correct.... that the rate of degen is -2 health per second per pip on your bar.

Quote:
Originally Posted by Hunter Killer
Each degen bar is 2 life taken per second, so with 10 degen, its 20 life subtracted per second.
The question is how many pips you can have on your bar. If you can have more than 10 pips on your bar then how are people so confident there is a cap on the total amount of degen per second? If I see 11 or 12 pips, it only does the same degen as 10 pips? How can you prove this? (By the way, I've extended my health bar on my screen to watch for situations when I might have more than 10 pips lined up on the bar.) Just curious, are any of the responders to this post Beta testers?

Last edited by Deirdre O Sorrows; Jan 06, 2006 at 06:04 PM // 18:04..
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Old Jan 06, 2006, 06:38 PM // 18:38   #11
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Quote:
Originally Posted by Inureface
I really hate troll.
lol. nice avatar for that statement.
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Old Jan 06, 2006, 07:43 PM // 19:43   #12
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Quote:
Originally Posted by Deirdre O Sorrows
I will assume that what Hunter Killer wrote is correct.... that the rate of degen is -2 health per second per pip on your bar.



The question is how many pips you can have on your bar. If you can have more than 10 pips on your bar then how are people so confident there is a cap on the total amount of degen per second? If I see 11 or 12 pips, it only does the same degen as 10 pips? How can you prove this? (By the way, I've extended my health bar on my screen to watch for situations when I might have more than 10 pips lined up on the bar.) Just curious, are any of the responders to this post Beta testers?
lol, I garruntee you, after 6000 fame worth of tombing, 10 degen is maximum, just watch your life go down and calculate it from having 10 degen, and a potential 20 degen, its all the same.
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Old Jan 07, 2006, 09:31 AM // 09:31   #13
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THe whole idea is that 10 degen is maximum, but the more than the 10 degen is stored as reserve, like TGold said (very good post).
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Old Jan 08, 2006, 12:13 AM // 00:13   #14
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Quote:
Originally Posted by TGgold
Now, lets say 25 for simplicity.

Effective Degen = 10
Ineffective Degen =15

Now, say someone casts a +9 healing breeze on the target suffering this.

Effective Degen= 10
Ineffective=15-9=6

Now say the target use a +9 troll ungent

Effective Degen=0
Ineffective Degen=0
Regen=3.
Uh? Is it only me, is or that math somehow.. flawed?

-25 degen, +9 breeze, +9 troll.. 25 degen + 18 regen = 3 regen? Shouldn't it be more like..

Effective Degen= 7
Ineffective=0
Regen=0

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Old Jan 08, 2006, 12:22 AM // 00:22   #15
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Quote:
Originally Posted by onilink
lol. nice avatar for that statement.
Lol, when I ran out of eggnog, thats when I drank troll, other than that, its really useless as a midbattle heal, 3 seconds could be spent kiting or something.
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